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logic.c
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1999-02-04
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/* $Id: logic.c,v 3.0 1998/01/31 20:58:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: logic.c,v $
* Revision 3.0 1998/01/31 20:58:06 brianp
* initial rev
*
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include <stdlib.h>
#include "alphabuf.h"
#include "context.h"
#include "logic.h"
#include "macros.h"
#include "pb.h"
#include "span.h"
#include "types.h"
#endif
void gl_LogicOp( GLcontext *ctx, GLenum opcode )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glLogicOp" );
return;
}
switch (opcode) {
case GL_CLEAR:
case GL_SET:
case GL_COPY:
case GL_COPY_INVERTED:
case GL_NOOP:
case GL_INVERT:
case GL_AND:
case GL_NAND:
case GL_OR:
case GL_NOR:
case GL_XOR:
case GL_EQUIV:
case GL_AND_REVERSE:
case GL_AND_INVERTED:
case GL_OR_REVERSE:
case GL_OR_INVERTED:
ctx->Color.LogicOp = opcode;
ctx->NewState |= NEW_RASTER_OPS;
return;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
return;
}
}
/*
* Apply logic op to array of CI pixels.
*/
static void index_logicop( GLcontext *ctx, GLuint n,
GLuint index[], const GLuint dest[],
const GLubyte mask[] )
{
GLuint i;
switch (ctx->Color.LogicOp) {
case GL_CLEAR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = 0;
}
}
break;
case GL_SET:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = 1;
}
}
break;
case GL_COPY:
/* do nothing */
break;
case GL_COPY_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~index[i];
}
}
break;
case GL_NOOP:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = dest[i];
}
}
break;
case GL_INVERT:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~dest[i];
}
}
break;
case GL_AND:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] &= dest[i];
}
}
break;
case GL_NAND:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~(index[i] & dest[i]);
}
}
break;
case GL_OR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] |= dest[i];
}
}
break;
case GL_NOR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~(index[i] | dest[i]);
}
}
break;
case GL_XOR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] ^= dest[i];
}
}
break;
case GL_EQUIV:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~(index[i] ^ dest[i]);
}
}
break;
case GL_AND_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = index[i] & ~dest[i];
}
}
break;
case GL_AND_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~index[i] & dest[i];
}
}
break;
case GL_OR_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = index[i] | ~dest[i];
}
}
break;
case GL_OR_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = ~index[i] | dest[i];
}
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "gl_logic error" );
}
}
/*
* Apply the current logic operator to a span of CI pixels. This is only
* used if the device driver can't do logic ops.
*/
void gl_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLuint index[], GLubyte mask[] )
{
GLuint dest[MAX_WIDTH];
/* Read dest values from frame buffer */
(*ctx->Driver.ReadCI32Span)( ctx, n, x, y, dest );
index_logicop( ctx, n, index, dest, mask );
}
/*
* Apply the current logic operator to an array of CI pixels. This is only
* used if the device driver can't do logic ops.
*/
void gl_logicop_ci_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], GLubyte mask[] )
{
GLuint dest[PB_SIZE];
/* Read dest values from frame buffer */
(*ctx->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask );
index_logicop( ctx, n, index, dest, mask );
}
/*
* Apply logic operator to rgba pixels.
* Input: ctx - the context
* n - number of pixels
* mask - pixel mask array
* In/Out: src - incoming pixels which will be modified
* Input: dest - frame buffer values
*
* Note: Since the R, G, B, and A channels are all treated the same we
* process them as 4-byte GLuints instead of four GLubytes.
*/
static void rgba_logicop( const GLcontext *ctx, GLuint n,
const GLubyte mask[],
GLuint src[], const GLuint dest[] )
{
GLuint i;
switch (ctx->Color.LogicOp) {
case GL_CLEAR:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = 0;
}
}
break;
case GL_SET:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = 0xffffffff;
}
}
break;
case GL_COPY:
/* do nothing */
break;
case GL_COPY_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~src[i];
}
}
break;
case GL_NOOP:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = dest[i];
}
}
break;
case GL_INVERT:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~dest[i];
}
}
break;
case GL_AND:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] &= dest[i];
}
}
break;
case GL_NAND:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~(src[i] & src[i]);
}
}
break;
case GL_OR:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i]|= dest[i];
}
}
break;
case GL_NOR:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~(src[i] | dest[i]);
}
}
break;
case GL_XOR:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] ^= dest[i];
}
}
break;
case GL_EQUIV:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~(src[i] ^ dest[i]);
}
}
break;
case GL_AND_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = src[i] & ~dest[i];
}
}
break;
case GL_AND_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~src[i] & dest[i];
}
}
break;
case GL_OR_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = src[i] | ~dest[i];
}
}
break;
case GL_OR_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
src[i] = ~src[i] | dest[i];
}
}
break;
default:
/* should never happen */
gl_problem(ctx, "Bad function in rgba_logicop");
}
}
/*
* Apply the current logic operator to a span of RGBA pixels.
* This is only used if the device driver can't do logic ops.
*/
void gl_logicop_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte dest[MAX_WIDTH][4];
gl_read_rgba_span( ctx, n, x, y, dest );
rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest );
}
/*
* Apply the current logic operator to an array of RGBA pixels.
* This is only used if the device driver can't do logic ops.
*/
void gl_logicop_rgba_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte dest[PB_SIZE][4];
(*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
}
rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest );
}